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1. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
howard sanchez wrote: Aero Yassavi wrote: Ghural wrote: Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. ...
- by Shion Typhon - at 2013.10.19 09:45:00
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2. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
CCP Eterne wrote: Hello DUSTies, DUSTettes, and those in between. The DUST 514 Community Team has been running events for several months now and we've been monitoring your feedback in threads across the forums, but now we want to collect your t...
- by Shion Typhon - at 2013.10.18 23:57:00
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3. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
CCP FoxFour wrote: General Overview So now that you know why we are looking at factional contracts and our general goals, you next question would likely be "What are we looking to change?" Friendly fire will be enabled. Good You wi...
- by Shion Typhon - at 2013.10.18 23:46:00
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4. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
Had a chance to play on Fracture Road a couple of times now. On the face of it when you first examine it as an FPS map it shouldn't work, it seems too long and too exposed. However, through some miracle it actually does work against all odds. M...
- by Shion Typhon - at 2013.10.16 10:12:00
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5. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
CCP LogicLoop wrote: knight of 6 wrote: CCP LogicLoop wrote: Shion Typhon wrote: 1) The new Research Outpost is much better than the usual maps. It just feels like an old school Unreal map. I can't really specify why, I need to play ...
- by Shion Typhon - at 2013.10.09 09:48:00
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6. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
1) The new Research Outpost is much better than the usual maps. It just feels like an old school Unreal map. I can't really specify why, I need to play on it more but I think it is partly due to the interconnectedness of the levels, Unlike the o...
- by Shion Typhon - at 2013.10.05 06:48:00
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7. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
BL4CKST4R wrote: Meeko Fent wrote: Dagger-Two wrote: Its an assault rifle. ...ASSAULT RIFLE Literally THE most common infantry weapon. Complaining about AR spam in DUST, you might as well complain about AR in every armed force in the w...
- by Shion Typhon - at 2013.08.01 10:10:00
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8. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Buster Friently wrote: So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going. OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many ki...
- by Shion Typhon - at 2013.07.31 09:50:00
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9. [Feedback] Laser rifles are pretty silly - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: There is so much counterintuitive, strange, and bad design decisions with the laser rifle: It does low damage up close, but does higher damage the further away you shoot... but it starts doing low damage again...
- by Shion Typhon - at 2013.07.14 08:39:00
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10. Priorities CCP SET YOUR FREAKIN PRIORITIES STRAIGHT! - in Feedback/Requests [original thread]
Sev Alcatraz wrote: - HARD FREEZES (the PS3 killer) Myself and countless others have Lost their consoles to this because of the hard freezes resulting in a hard restart, every 2 games hard freeze, because of the servers not being stable! som...
- by Shion Typhon - at 2013.06.08 07:57:00
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